Originally Posted by
Superseb
Hello Nekrasov, I reviewed your video recently and I would like to address the issues you pointed out in the video. The main issue in regards to the accuracy and performance of the aimbot purely depends on the server you are playing on. The aimbot currently relies on the tickrate of the sever, and due to most Garrysmod servers simply being pumped out and extremely cheap to maintain, their tickcount is typically around 11-16, an extremely low tick count. So the lower the tickrate, the worse the aimbot will preform. Of course, I could remove this dependency from the aimbot, but the accuracy would end up suffering instead. Also one thing I noticed in your video is that the aimbot typically disengaged due to the recoil of the guns 'punching' the viewangles up, simulating recoil. This is where your suggested 'hard-lock' feature would help out and it is definitely something I will look into in the future. The simple fix for this would to simply increase your FOV, which isn't much of a problem unless the admins on the servers you are playing on have a way to watch your screen or spectate you. I would also suggest turning on multi-point to increase the accuracy of hitting the head model.