Tom Clancy's The Division Anti Cheat Backfires?

The most anticipated game of 2016 has outlived its glory already; just after 2 short months, player peak has dropped dramatically from a hundred thousand, to just a meekly 8000 players.
Unsurprisingly, players gradually left the game after thousands upon thousands of cheaters, hackers, and exploiters have joined the online world of The Division, and used their advantages against others in the Dark Zone, known as the DZ.

Hamish Bode has been busy; boasting with the completion of his never ending promise to bring the loyal fans of The Division an Anti Cheat they deserve.

“Cheating players have been an issue for a number of you in the Dark Zone, and we’ve heard this feedback loud and clear. We are strengthening our efforts to address this problem, as described below.
First, we have implemented new cheat detection methods that have allowed us to identify many more players currently using cheat engines in the game. We have already caught more cheaters in the last few days than we had in total during the previous weeks. As a result, we will be handing out the biggest wave of suspensions and bans to date over the course of the next few days.
Second, when cheaters are caught, we will now apply a suspension of 14 days on first offense (instead of the previous 3 day initial suspension). Second offense will always be a permanent ban.
We anticipate these two changes will noticeably improve your experience. New upgrades on cheat detection are underway”

This response to hackers, exploiters and cheaters seemed to be promising, and when it rolled out, it seemed to have been the answer to player prayers, but was it?
Massive have delivered with their own custom anti-cheat, (or, they have decided to not publicly name) which, instead of supporting dedicated players, turned against those it was designed to protect, banning those accidentally stumbling across glitches, being unfair in mission completion times; and overall, not only removing ‘some’ cheaters, but legitimate players as well, resulted in ever more players leaving The Division for other, more promising games. Leaving The Division Developers in a dismay of how to handle the situation and return it to a former glory, where it was praised as the most promising game of the year, with nothing else in the horizon being able to touch it.
The actual anticheat seems to be a custom sort of ‘FairFight’.

For those unfamiliar with FairFight, FairFight is developed by GameBlocks. It is an anti cheat running real time detection and suppression. It is mostly non-invasive, somewhat customisable and engine agnostic. When the game is not running, it does not stay on the client's computer as a background process. It also does not examine devices or search for the latest hack. It works set on a base of rules, along with an advanced database structures to evaluate real-time gameplay actions. FairFight combines algorithmic models that assess an array of statistical markers to identify possible cheating, and cross checks measurements using objective gameplay, reporting to make it a FairFight for everyone

Whether or not Massive is actually using FairFight or not remains uncertain, but investigations have come to a conclusion that it is very similar. Bans so far have been based on kill death ratios, accuracy, bullet hit times, whether or not you’re still shooting while you’re meant to be reloading etc etc, purely statistical based.


FairFight has been known to ban legitimate players often on Battlefield, Rainbow Six Siege and APB Reloaded. The sheer scale of different variables for player damage, health, skills and talents for The Division make it very concerning for anyone who is playing legitimately, with a decent Gear Set.

Knowing that the current anti cheat affects legitimate players as well, it gives that extra edge on AimJunkies to provide safe, usable cheats for their clients.
Luckily, our cheat is STILL undetected, and those using it can still continue using it - however, as we are now facing a statistic based anti cheat, it is best to be cautious.

Using the aimbot, remember to switch between bone snaps. Do not focus on 100% headshots, with no recoil, no spread, a million shots a second. The days of raging in The Division are over. Focus on switching your accuracy up, perhaps have no recoil disabled, miss a bit. The best thing for anyone that is cheating, is to obviously make it look like you’re not. The cheat is being constantly updated and more features are to be added as soon as they’re deemed safe.

The most advantageous thing in The Division is player awareness and positioning. Using ESP when viable, to get the jump on other players, without the use of aimbot - is probably the smartest thing you can do. As we have all learnt from ESP in CS:GO, don’t blatantly look at players through buildings, walls, obstacles, or cover (if you haven’t seen them yet).







Information:
Prices:

- 1 month $14.95 USD


Game Engine:
- Snowdrop Engine
Game Version:
- Latest Version
Status:
- Click Here

Operating systems:




Features:
Aimbot:
- Custom Aim point selection
- Aim key toggle
- Custom Aim Key
- Aim At Visible Players
- No Recoil
- No Spread
- Remove Weapon Sway
- Aim FOV Slider
- Aim At Hostile Only
- Rapid Fire
- Silent Aim
- Magic Bullets
- Auto Fire

ESP:
- Name Esp
- Distance Esp
- Box Esp
- Snapline Esp
- Health Esp
- Bone Esp
- NPC Name Esp
- NPC Distance Esp
- NPC Box Esp
- NPC Snapline Esp
- NPC Health Esp
- NPC Bone Esp
- Custom ESP Range
- Enemy Only ESP
- Rank ESP
- Container ESP
- Ammo ESP
- Division Tech ESP
- Collectables ESP
- Item ESP

MISC:

- Crosshair
- Player Warning
- Speed Hack
- Instant Reload
- UNLIMITED AMMO IS BACK!!!!!!! (MUST BE USED WITH TALENT "ONE IS NONE"
- OPK (One Position Kill) Spawns enemies to your crosshair
- Custom Speed Slider

Teleport:

- Teleport to Enemies
- Teleport to Crosshair
- Teleport to Base of Operations
- Teleport to Camp Hudson
- Teleport to Crosshair Position
- Teleport to Waypoint
(MORE WAYPOINTS ADDED ON REQUEST)


Anti cheat:
- None